One of the last few posts on this blog appeared way back in the cold, dark days of February, and it was about an enlightening visit to New York (VR@NY V.1). That visit turned out to be a turning point for understanding where cutting-edge VR technology was going. Another visit to NY was overdue, so when NYVR’s August Meetup featured a great lineup plus a visit to The Void, it was impossible to resist. Here’s a blow by blow.
Thursday, August 17, 6:00 – 9:00 PM
New York VR’s August Meetup
Microsoft Flagship Store
42nd St. @ 8th Avenue (11 Times Square)
As usual, the NYVR schedule was jam packed full of interesting people showing off some awesome new ultra-cool technology. There was way too much to cover in detail, but here are just three of the better highlights.
- Lewis Smithingham of 30 Ninjas shared some backstory and technical know-how from their work on the CONAN360° LIVE Pre-Show. It was fun to see how something like that was actually pulled-off successfully.
- Ken Perlin of NYU’s Future Reality Lab gave a shout-out to Microsoft’s far-out prototype Holographic Display Glasses that he had seen at SIGGRAPH, and then he shared some implications of their likely commercial availability in about five years. Here’s a video and paper about the technology behind them.
Holographic Near-Eye Displays for Virtual and Augmented Reality (SIGGRAPH 2017)
- Robin Alter from Ultrahaptics gave an explained the demo he was showing that can give the feeling of touch using ultrasound waves sent to bare skin so that users can feel shapes, textures and other sensations sans gloves and controllers. Here’s a picture of the actual demo and a promotional video that he showed about Ultrahaptics collaboration with Dell, Nike and Meta.
Thursday, August 17, 9:30 – 11:30 PM
NYVR’s After-Party@Madame Tussaud’s “The Void”
234 W 42nd St, New York, NY (Times Square)
Let’s be honest. As great as all that was, the real draw for the evening was the chance to see The Void, and it turned out to be every bit as engaging as it was billed to be. That’s not to say there weren’t glitches — there were, but is was worth it to get to the end and take down that humongous Marshmallow Man. While I didn’t personally smell the burnt marshmallow, others said they did. I’ll have to trust them on that 🙂
Now, what does this have to do with Digital-Den and our future directions? Quite a bit, actually. Stay tuned for a post about that in the near future…